In taking down Christopher Nolan’s Inception, Jim Emerson writes: “[W]hat this movie’s facilely conceived CGI environments have to do with dreaming, as human beings experience dreams, I don’t know. … [T]he movie’s concept of dreams as architectural labyrinths – stable and persistent science-fiction action-movie sets that can be blown up with explosives or shaken with earthquake-like tremors, but that are firmly resistant to shifting or morphing into anything else – is mystifying to me.” The complaint is fair enough, given that Inception regularly refers to “dreams.” But what’s going on is only marginally related to how “human beings experience dreams.” The movie’s plot concerns espionage that uses as its tool a shared, drug-induced dream-like state with environments created by external “architects.” And if one does a little thinking, one realizes that the technique of the premise is effective only if scientists and practitioners can exercise control over the dreaming – that is, if they eliminate the inherent fluidity, randomness, and chaos.